Freddy's BF cockpit workaround?
#1

This is a part 2 of the first post about the disembodied gunsight in Freddy's cockpit of the Bf 109E. Many thanks to AIRdomination for the explanation. However, is there a work around. Some campaigns (2 I know) conflict with Freddy's cockpits. (1) Is there a way to alter/remove just Freddy's cockpits and still have the unified installer work? For example, a BF109E campaign conflicts (disembodied gunsight of left side window) with Freddy's - but a certain mod map is required. (2) Don't run the installer, able to load the plane, but no campaign because the map requires mods. So unified installer and plane doesn't work. No installer, plane works but no load because no mod map? There must be a workaround this? DW
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