17.12.2008, 14:33
We were already aware that it could be done like presented by Vikate, but simply didn't think that anyone would like to edit 250+ meshes and make the whole writing stuff for it.
The only feasible way would be to use the taxiing routine, but that would most likely be way to in depth, because it would require not only rewriting of code, but also reworking every single airfield, as the taxiing points are hardcoded.
The only feasible way would be to use the taxiing routine, but that would most likely be way to in depth, because it would require not only rewriting of code, but also reworking every single airfield, as the taxiing points are hardcoded.