07.01.2009, 08:36
Basicly can be build all main objects type D0 in whichever 3d software which have good export in to 3dsmax supported formats as 3ds,fbx,rh,dxf,3dm,obj etc ... but can bew here a any limitation,optimal external format is FBX or RH.
I use too Deep exploration CAD,Rhinoceros 4.0 (which have good support for 3dsmax) for any work but main work as mapping,create deep structure, materials and next things is better make in 3dsmax before export.
Optimal is make all things in 3dsmax.
Too good software is Lightwawe or good solution is Maya.
Direct support is for gmax from fatduck script exporter.
mag
I use too Deep exploration CAD,Rhinoceros 4.0 (which have good support for 3dsmax) for any work but main work as mapping,create deep structure, materials and next things is better make in 3dsmax before export.
Optimal is make all things in 3dsmax.
Too good software is Lightwawe or good solution is Maya.
Direct support is for gmax from fatduck script exporter.
mag