07.01.2009, 10:30
200th_Sakagawa, I just took a quick look at rudderlod0 final done.max.
It's quite what I expected: there are lots of overlapping faces causing normal problems.
Also, your object is made of several distinct elements. I strongly advise you to build your object so that it is made of one single element - use booleans or whatever tool you feel comfortable with - this way you should get a clean mesh, with correct normals, correct smoothing, etc., and easy to map.
Only after, if need be, should you split your object into elements.
Keep up the good work
It's quite what I expected: there are lots of overlapping faces causing normal problems.
Also, your object is made of several distinct elements. I strongly advise you to build your object so that it is made of one single element - use booleans or whatever tool you feel comfortable with - this way you should get a clean mesh, with correct normals, correct smoothing, etc., and easy to map.
Only after, if need be, should you split your object into elements.
Keep up the good work