How to repair shadows?
#5

200th_Sakagawa, I just took a quick look at rudderlod0 final done.max.
It's quite what I expected: there are lots of overlapping faces causing normal problems.

Also, your object is made of several distinct elements. I strongly advise you to build your object so that it is made of one single element - use booleans or whatever tool you feel comfortable with - this way you should get a clean mesh, with correct normals, correct smoothing, etc., and easy to map.
Only after, if need be, should you split your object into elements.

Keep up the good work Wink
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