Compans' textures on Stalingrad map
#11

Lowfighter, it was ok flying over the map from end to end at low level. The more "noticeable" tile I put in the "mid land" position. That way, it is broken up by contours. The tile used on the level valley bottoms is less striking. I will fly over at higher levels next, to see if the patterns get annoying.

I need to figure out how to re-colour and alter .tga's. Is that possible on PSP?

1 of the really cool things with the new textures is that it's suddenly very hard to visually locate airfields. I think this adds a nice touch of realism. Airfields were historically not easy to locate.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 12 Guest(s)