12.01.2009, 17:24
PorcoRosso Wrote:I'm no map maker, but I have seen this happen a few times, on the Normandy map for instance. I think the specific auto trees file will not work if the map uses another file to place object in the same area.
If for instance you use Compans' fields around a village, the trees may not appear because the file that places the houses in that village will have precedence over Compans' .tree file. There will be a fringe around the village where the village objects pattern still applies, 'overwriting' the .tree files in that area.
The same problem is also pretty common with river shores.
Gosh, did that even make any sense ? LOL I hope you got my meaning... Maybe someone who knows the correct terminology could explain this better than I did...
Cheers
Nico
As well as this, where 2 textures overlap, it causes errors in the treefiles, with the single tree file being applied to a 'whole' texture i think.
To mandrill7, I know the treefile works, i double checked after uploading one that didn't :oops: you can easily check if its working by editing the load ini of say cannons bob map, to have it as
compans_mountain_fields_3.tga
in all lowland and midland entries.
that pretty much gives you that one texture everywhere, so you should be able to see if its working or not.
Which part of the load.ini did you have the texture?
fruitbat