14.01.2009, 10:59
The only 'fix' to this problem I've been able to come up with without modfying the Map_T was to use the most saturated and 'even' textures possible. if you use textures with smaller details and no big noticeable landmarks, the checkeboard effect is greatly reduced. I'm currenly using it on the Normandy map - which is one of the worst offenders - and it looks pretty acceptable from even high altitudes.
Unfotunately, this rules out most of Compans' textures, as many of them have off-colour fields or small groups of houses standing out
Cheers
Nico
Unfotunately, this rules out most of Compans' textures, as many of them have off-colour fields or small groups of houses standing out
Cheers
Nico