Compans' textures on Stalingrad map
#21

What I am finding with Compans' textures is that you can delete most of the really striking detail by a lot of manual copy-and-pasting of less obvious parts of the .tga onto the parts you want to wipe out. It's not that hard, as the game engine is very forgiving of crude work on the textures.

I have redone 2 of the tga's and they are now far less obvious while still retaining a lot of small detail. I think that most of Compans' tiles could be re-done in this way.

As I am working on Stalingrad, I am not able to use Compans intricate English and French fields.

There is also a recolouration issue with some of Compans' tiles. The game lightens tiles and makes them slightly luminescent. That's fine for grassland. But some of Compans' lighter crop field textures start to glow like flooded paddyfields under a few inches of water.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 6 Guest(s)