25.01.2009, 02:44
I'll upload some more soon but for now some comments:
1. Most objects in this visibility pack if placed in a MISSION have a visibility in game of about 6-7 Km.
2. However the same objects but which are incorporated in a map have a different behavior.
If I approach a town for example at low altitude the objects pop up at about 4 Km (instead of 6-7 Km). But now happens something funny if I approach the town at higher altitude, say 3 Km. In this case objects pop up when I have a HORIZONTAL separation of about 4 Km, so that means they would pop up at total distance POPUP=squareroot (H^2+V^2)=squareroot(4^2+3^2)=5 Km. If you go at even higher altitude the H decreases slowly but the total visibility distance increases, so for example if you fly at 7 Km altitude you'll still see buildings under you.
3. Rule 2 is violated if objects embedded on the map are close to rail and airfield plates, in this case the horisontal popup distance H is higher and it reaches 6-7 Km, the objects behave like at 1.
4. The palms are terrible objects because the mesh is complicated, you'll have big FPS loss if flying over many of them. On Burma map they are placed very economically and so FPS is quite OK..Same if you test on MTO map. I have to check on other mod maps too.
1. Most objects in this visibility pack if placed in a MISSION have a visibility in game of about 6-7 Km.
2. However the same objects but which are incorporated in a map have a different behavior.
If I approach a town for example at low altitude the objects pop up at about 4 Km (instead of 6-7 Km). But now happens something funny if I approach the town at higher altitude, say 3 Km. In this case objects pop up when I have a HORIZONTAL separation of about 4 Km, so that means they would pop up at total distance POPUP=squareroot (H^2+V^2)=squareroot(4^2+3^2)=5 Km. If you go at even higher altitude the H decreases slowly but the total visibility distance increases, so for example if you fly at 7 Km altitude you'll still see buildings under you.
3. Rule 2 is violated if objects embedded on the map are close to rail and airfield plates, in this case the horisontal popup distance H is higher and it reaches 6-7 Km, the objects behave like at 1.
4. The palms are terrible objects because the mesh is complicated, you'll have big FPS loss if flying over many of them. On Burma map they are placed very economically and so FPS is quite OK..Same if you test on MTO map. I have to check on other mod maps too.