28.01.2009, 02:47
canonuk Wrote:Leady - weird!
Chas - It's probably not possible because of the way the game handles heights (on map_h) - you can't get steep height changes, especially over small distances. Each point of height data is 200m from it's neighbours.
Interesting, and thanks for a reply. If you have the time...could I pick your brain on a couple of quick questions?
Ok, terrest hillsides are not possible, I can see that from your reply. I assume that (maybe) a flat ground texture could be created with reflective water(?). Is their any restriction's for ground water that could limit the superficial simulation of the flooded rice field effect? I understand that all water must be at ground level? I have seen water with trees in it on jungle maps... Could one create a large area of water that had "flat" (non-reflective) earth colored grid-like shape "over it"? Trying to create the effect of flooded rice field with foot-paths... I was thinking that very shallow water with colors of green and brown under the water could simulate the patchwork character of rice fields from above....
Thanks in advance...