Problems with 6DOF
#2

In-game Menu interface: the menu is shown while [KeyPad *] is pressed. Hold this
key and press additional keys to modify these settings:

[KeyPad 0] Toggle Zoom View.
[KeyPad 1] Toggle Inverse Zoom on Check 6.
[KeyPad 2] Increase G Force Factor.
[KeyPad 3] Decrease G Force Factor.
[KeyPad 4] Increase Turbulence Factor.
[KeyPad 5] Decrease Turbulence Factor.

Zoom view: change the FOV with your head smoothly. It's activated when you cross
the middle of Z axis fordward and backward. You still can change the view with
original commands (gunsight, normal and wide views) as long as you aren't in zoom
view. This feature is automatically disabled while looking back. Zoom view is
optimized to be used in normal view, and because of that you can experiment some
glitches in wide view.

Inverse Zoom on Check 6: a different approach to the check 6 action. While this option
is enabled looking back and leaning front will cause a wider FOV.

Custom Turbulence/G Force head movement: previous versions were in conflict with this
great effects, after some work the merge is done as close as i could. Via menu you
can change the 'intensity' of these head movement effects (in the form of multiplier
factor). G Forces depends on headshake difficulty setting and turbulence depends on
wind/turbulence difficulty setting. If you don't have these options activated these
effects remains disabled.

Wider X axis movement for bomber planes: the mod detects the player's aircraft and if
it's a bomber you can move further on X axis. Mosquito included.

Toggle gunsight command is enabled, but X/Y tracker's axes are disabled while you are
on this view.
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