OpenGl keeps Defaulting to Original Settings
#1

Hello, all. I have read through many of you're suggestions on improving graphics via OpenGL/Perfect mode. I have gone into my config settings and changed Water=1 to Water=2, and Effects=2 to Effects=3. I save the new config settings and launch the game and the changes are dramatic, and would like to keep them. However, once I close the game and re-launch later I notice the graphics revert back to the original settings. I go back into my confg file, and sure enough, the settings have been reset to default again.

How can I permanently keep the settings without it re-setting to default?

Anyone know why this is happening?

I would especially be interested in what "fly_zo" has to say regarding this, as I have always gained the most useful troubleshooting knowledge through him.

Thanks.

BTW: I prefer Army.


Here is my system info:

Video Adapter
Name Radeon X1900XTX Series
Video Processor ATI Radeon Graphics Processor (0x7249)
Manufacturer ATI Technologies Inc.
Video Architecture VGA
DAC Type Internal DAC(400MHz)
Memory Size 512MB
Memory Type Unknown
Video Mode 1280 x 1024 x 4294967296 colors
Current Refresh Rate 85Hz
Driver Version 6.14.10.6903
Driver Date 1/14/2009 7:14:01 AM


Here are my IL2 Strumovik Configs:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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