Need the MTO Map...
#6

The only thing in my MTO folder is a load.ini which looks like below, I suspect it is from vpmedia's default map upgrade pack - create the MTO folder under your mapmods/maps folder, copy and paste the text below and call the file load.ini and ya should be good to go;

Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_m.tga
TypeMap   = map_t.tga
FarMap    = map_f.tga
ReflMap   = map_r.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=5
DECLIN = 10
PRESSURE    = 745
TEMPERATURE =  28

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga
WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = MTO_Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
\\  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon/Moon0000.tga
  ShadeNoise = land/MTO_Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/MTO_Coastline_Fields.tga,2
  Tree0 = Trees/MTO_AlteredBush8a.tga
  TreeLightMask = Trees/LightM256.tga


[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.185 0.268
\\WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/MTO_Lowland_0_Fields.tga
LowLand1 = land/summer/MTO_Lowland_1.tga,2
LowLand2 = land/summer/MTO_Lowland_2_Fields.tga,2
LowLand3 = land/summer/MTO_Lowland_3.tga,2

MidLand0 = land/summer/MTO_Desert_0.tga,2
MidLand1 = land/summer/MTO_Desert_1_Fields.tga
MidLand2 = land/summer/MTO_Desert_2.tga,2
MidLand3 = land/summer/MTO_Desert_3_Fields.tga,2

Mount0   = land/summer/MTO_Desert_4_Fields.tga,2
Mount1   = land/summer/MTO_Agrar.tga,2
Mount2   =
Mount3   = land/summer/MTO_Mount_Fields.tga,2

Country0 = land/summer/MTO_Country.tga,2
Country1 =
Country2 =
Country3 =

City0    = land/summer/MTO_Factory.tga
City1    =
City2    =
City3    =

AirField0= land/summer/MTO_Air_Fields.tga,2
AirField1= land/summer/MTO_Air2_Fields.tga,2
AirField2=
AirField3=

Wood0    = forest/summer/forestGr.tga
Wood1    =
Wood2    = forest/summer/ForestFar.tga
Wood3    =

Water0   = water/PacificWater.tga
Water1   = water/PacificWater.tga
Water2   = water/MTO_Coastline_Fields.tga,2
Water3   = water/MTO_Beach_Fields.tga,2

Cheers

Quelty
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