31.03.2009, 15:06
The only thing in my MTO folder is a load.ini which looks like below, I suspect it is from vpmedia's default map upgrade pack - create the MTO folder under your mapmods/maps folder, copy and paste the text below and call the file load.ini and ya should be good to go;
Cheers
Quelty
Code:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_m.tga
TypeMap = map_t.tga
FarMap = map_f.tga
ReflMap = map_r.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=5
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 28
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = MTO_Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
\\ CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/MTO_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/MTO_Coastline_Fields.tga,2
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
\\WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/MTO_Lowland_0_Fields.tga
LowLand1 = land/summer/MTO_Lowland_1.tga,2
LowLand2 = land/summer/MTO_Lowland_2_Fields.tga,2
LowLand3 = land/summer/MTO_Lowland_3.tga,2
MidLand0 = land/summer/MTO_Desert_0.tga,2
MidLand1 = land/summer/MTO_Desert_1_Fields.tga
MidLand2 = land/summer/MTO_Desert_2.tga,2
MidLand3 = land/summer/MTO_Desert_3_Fields.tga,2
Mount0 = land/summer/MTO_Desert_4_Fields.tga,2
Mount1 = land/summer/MTO_Agrar.tga,2
Mount2 =
Mount3 = land/summer/MTO_Mount_Fields.tga,2
Country0 = land/summer/MTO_Country.tga,2
Country1 =
Country2 =
Country3 =
City0 = land/summer/MTO_Factory.tga
City1 =
City2 =
City3 =
AirField0= land/summer/MTO_Air_Fields.tga,2
AirField1= land/summer/MTO_Air2_Fields.tga,2
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/PacificWater.tga
Water1 = water/PacificWater.tga
Water2 = water/MTO_Coastline_Fields.tga,2
Water3 = water/MTO_Beach_Fields.tga,2
Cheers
Quelty