11.04.2009, 10:18
You could take the player aircraft and set it for T.O. to another airfield on the oppisite side of the map,
further away from where you want it the better.Then after setting it for TO at this far away runwat/airfield then simple pick it up and now move the aircraft to the taxiway on the airfield you want it to take off from.
Place your first airborn waypoint in the direction you want it to take of towards and next time you go to play the mission the aircraft will be at the airfields sitting exactly where you placed it and it will be facing the direction of your first airborne waypoint.
As a player you could taxi,but as AI they will take off from the exact spot you placed them as AI will not taxi for TO postition
This is a way to trick the FMB.
I believe there is a mod that reduces the airfield influence on the take off point but I am unsure of that myself.I know what I described works as I have used it many times for spawning inside a hanger ete
Easy
further away from where you want it the better.Then after setting it for TO at this far away runwat/airfield then simple pick it up and now move the aircraft to the taxiway on the airfield you want it to take off from.
Place your first airborn waypoint in the direction you want it to take of towards and next time you go to play the mission the aircraft will be at the airfields sitting exactly where you placed it and it will be facing the direction of your first airborne waypoint.
As a player you could taxi,but as AI they will take off from the exact spot you placed them as AI will not taxi for TO postition
This is a way to trick the FMB.
I believe there is a mod that reduces the airfield influence on the take off point but I am unsure of that myself.I know what I described works as I have used it many times for spawning inside a hanger ete
Easy