11.04.2009, 19:42
To be honest I can't say yet. Oleg has the advantage of knowing the game-engine capabilities far better and what programmers must do with it to get given figures from a model. After making the appropriate changes we'll be embarking on an extensive series of flight testing and performance mapping of the results to make sure they're working in game as they should. I am as yet unsure how much game-engine limitations could affect the accuracy of listed specifications in order to get performance maps which match documentation.
What we're hoping, and in part counting on is that for the most part totally accurate specifications will return highly accurate flight characteristics when we compare the final results with the documentation.
I have seen engine modelling achieve this before, anyone who has used Engine Analyzer Pro will know exactly what I'm talking about. I've modelled changes on that software to a virtual Mercedes 2.8 litre, 4.5 litre and 5.7 litre engines and returned almost precisely the performance mapping when those changes were done to the real thing. It saved hundreds, possibly thousands of dollars in component matching for desired results (in this case, tons more power with no loss in drivability).
So I know first hand it is possible to get highly accurate computer model representations of mechanical engines functioning in the real world.
It's just that...Il2 is a far more simplified engine where mapping fine engineering details are concerned. I mean it doesn't go as far as valve pressures and ignition curves for each engine.
We'll do the best we can.
What we're hoping, and in part counting on is that for the most part totally accurate specifications will return highly accurate flight characteristics when we compare the final results with the documentation.
I have seen engine modelling achieve this before, anyone who has used Engine Analyzer Pro will know exactly what I'm talking about. I've modelled changes on that software to a virtual Mercedes 2.8 litre, 4.5 litre and 5.7 litre engines and returned almost precisely the performance mapping when those changes were done to the real thing. It saved hundreds, possibly thousands of dollars in component matching for desired results (in this case, tons more power with no loss in drivability).
So I know first hand it is possible to get highly accurate computer model representations of mechanical engines functioning in the real world.
It's just that...Il2 is a far more simplified engine where mapping fine engineering details are concerned. I mean it doesn't go as far as valve pressures and ignition curves for each engine.
We'll do the best we can.