Thoughts about skin mods: Impossible?
#1

I've been thinking about what could be some very useful mods for the skinning department, and I've got two ideas... However, I don't know if this would even be possible...

#1) It would be great if we could use 24 or even 32 bit color for our skins. I'm sure this has been brought up before. It would make skins look absolutely amazing. But as of now, only 8bit indexed colors are recognized by the engine.

Would it be theoretically possible to create a mod that would allow the engine to use 24 or 32 bit color for skins? Or does IL-2's engine simply not allow this, period?

#2) Every single plane has a separate skin folder, and most of us have the same skins in different folders for similar variants. The same skin you use on a 109E4 will fit with an E7 (just like many other aircraft). So we are using a lot of memory just to use the same skins for similar planes. Many folks have 5-10GB of skins, and a huge portion are just "repeats".

So would it be theoretically possible to create a mod that would allow you to save a particular skin only once, yet use it on the other aircraft variants it also fits on? It seems to me that you could, provided you are willing to put in the time.

Maybe some sort of application could be written that would rename certain folders when you select a particular aircraft? I am a C/C++ programmer, and provided a little more info about this, I might be able to do something like this some day (when I have more free time).
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