Thoughts about skin mods: Impossible?
#5

canonuk Wrote:
keinmann Wrote:#2) Every single plane has a separate skin folder, and most of us have the same skins in different folders for similar variants. The same skin you use on a 109E4 will fit with an E7 (just like many other aircraft). So we are using a lot of memory just to use the same skins for similar planes. Many folks have 5-10GB of skins, and a huge portion are just "repeats".

It breaks my heart to hear people have this attitude Wink As a skinner and nerd for historical accuracy, I would never even dream of using a Bf 109E-4 skin on anything other than a Bf 109E-4. Sheesh.... Smile

On the issue of larger skins, I could imagine a possible workaround would be possible if when the modeller mapped a new aircraft, different 1024x1024 textures were used for different areas. For example, the wings could have a dedicated 1024x1024 texture etc. This is already done to a limited degree on certain aircraft. For example, the Bf 109s use the main skin for everything except the wheels, which are mapped to a different texture. This would be easiest to implement on fully new builds. A downside would be the need to have many templates for one whole aircraft, and would probably slow everything down quite a bit.

Ahhh!!! Canon got me! Big Grin

Yes, it is true that it's not always historically accurate to "recycle" skins, but then again, many skins aren't even historical. Big Grin

Really my point is just something for the sake of saving memory. Having a tool like that would really save alot.
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