Thoughts about skin mods: Impossible?
#6

canonuk Wrote:On the issue of larger skins, I could imagine a possible workaround would be possible if when the modeller mapped a new aircraft, different 1024x1024 textures were used for different areas. For example, the wings could have a dedicated 1024x1024 texture etc. This is already done to a limited degree on certain aircraft. For example, the Bf 109s use the main skin for everything except the wheels, which are mapped to a different texture. This would be easiest to implement on fully new builds. A downside would be the need to have many templates for one whole aircraft, and would probably slow everything down quite a bit.
My problem (and many others I presume) is that the P-38 has a lot of surface area in view. The engine nacelles, inner wing and prop are so close and prominent, that you can count the pixels. The wing roots are just under the windows. As cockpit view is where I would spend most of my time, the underside, outer wings and rudder surfaces are not an issue.

The spitfire with functioning doors will get an up-close look of the wings too now.

I can see a big benefit to having 2 textures. No more mirrored text and numbers, if you do a left side and a right side texture. Smile
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