17.05.2009, 13:53
PorcoRosso Wrote:Excellent little map. However, there is one thing you should pay attention to - something many map makers seem to completely ignore but which really bothers me everytime it happens : Repeating Texture Patterns.
One of your 'arid' textures has a little cluster of dark green bushes on it, and it creates a very noticeable pattern on the ground as the texture repeats itself across many square miles, creating lines of identical looking bushes.
This effect can be got rid of by either using other textures to break the pattern in areas where the 'bush' texture is the only one used, or by modifying the 'bush' texture (erasing the bush or spreading out smaller bushes across the .tga)
Many maps suffer from this syndrome - especially asian maps with the horrible 'rice fields' textures - while it could pretty easily be avoided.
Apart from this one issue, it looks like a very fun map to fly in. I just wish there were more mountains as I really like how you made them !
Cheers
Nico
I know about the repeating problem ... I think I know where it cropped up in this map. I'll see if I can fix it up in a future update.
I've tried various ways of breaking up patterns in tiles. For one, I always use any cultivated fields textures in a sparse manner, never in large blocks, but rather noise generated and then fiddled around a bit with manually.
The Chaco map is indeed heavy on plains ... that's how it goes when you stick to a historical scenario. I've found the most fun looking maps are those with mountains, but not too many either.
I must confess to not yet having altered textures very much except for changing con/bright or some color values ... will have to hone my (lamentable) skills in other departments ...
And the mountains - aren't they lovely? I don't make them, it's Microdem really and the uncontrollable forces of nature.
There is an incredibly captivating mountainous area in Mozambique that looks and feels enchanting. The only trouble is, I have no idea what kind of WWII scenarios could have taken place there ...