What makes a good dog fight map?
#3

depends on a few factors. Consider these when building

1. # of expected players
- smaller player amounts mean smaller map size or flight times
2. historical reenactment vs fantasy
- plane sets, accurate "entered service" dates, theater accurate planes/weapons
3. attention span of the player
- air quake vs structured, organized attempts at mission goals
4. the amount of AA fire (type of - 88mm v 20mm) and ship rate of fire
- too much can make a mission goal impossible to achieve.
- too much can impact system performance

the most important thing....know the kind of players your building for.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)