18.05.2009, 14:36
depends on a few factors. Consider these when building
1. # of expected players
- smaller player amounts mean smaller map size or flight times
2. historical reenactment vs fantasy
- plane sets, accurate "entered service" dates, theater accurate planes/weapons
3. attention span of the player
- air quake vs structured, organized attempts at mission goals
4. the amount of AA fire (type of - 88mm v 20mm) and ship rate of fire
- too much can make a mission goal impossible to achieve.
- too much can impact system performance
the most important thing....know the kind of players your building for.
1. # of expected players
- smaller player amounts mean smaller map size or flight times
2. historical reenactment vs fantasy
- plane sets, accurate "entered service" dates, theater accurate planes/weapons
3. attention span of the player
- air quake vs structured, organized attempts at mission goals
4. the amount of AA fire (type of - 88mm v 20mm) and ship rate of fire
- too much can make a mission goal impossible to achieve.
- too much can impact system performance
the most important thing....know the kind of players your building for.