22.05.2009, 17:38
panzerkeil Wrote:Sorry KC Jones; my knowledge is not that extensive..
I have no idea what causes the floatclamp error.
I have googled it, but cannot find any answer, only that more people have this error.
Maybe it is a bug in the game engine?
It does not seem to affect gameplay however, my fps have never been better, and I play a lot of mods on a an old machine with perfect settings.
About drivers: I have good experience with omegadrivers.net.
But I am a long time ATI user, so I cannot speak for the Nvidia drivers..
Thanks for trying panzerkeil.
No, I am not worried at the moment about the floatcamp error.
I just wanted to know what all this stuff about video things mean, good or bad or is it normal ?
Quote:[20.05.2009 2:04:26] ------------ BEGIN log session -------------
[2:04:26] OpenGL provider: Opengl32.dll
[2:04:27] OpenGL library:
[2:04:27] Vendor: NVIDIA Corporation
[2:04:27] Render: GeForce 7600 GS/AGP/SSE2
[2:04:27] Version: 2.1.2
[2:04:27] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2:04:27] Size: 1024x768
[2:04:27] ColorBits: 32
[2:04:27] DepthBits: 24
[2:04:27] StencilBits: 8
[2:04:27] isDoubleBuffered: true
[2:04:27]
[2:04:27] *** Looking for Advanced CPU Instructions...
[2:04:27] [x] PentiumPro
[2:04:27] [x] Multimedia (MMX)
[2:04:27] [x] 3D (SSE)
[2:04:27] [x] 3D (SSE2)
[2:04:27] [-] 3D (3DNow)
[2:04:27] ColourBits 32, ABits 0, ZBits 24
[2:04:27]
[2:04:27] *** Looking for Render API Extensions ...
[2:04:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:04:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:04:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:04:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:04:27] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:04:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:04:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:04:27] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:04:27] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:04:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:04:27] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:04:27]
[2:04:27] Maximum texture size : 4096
[2:04:27] Maximum simultaneous textures :4
[2:04:27] MaxAnisotropic (1.0 = none) : 16.000000
Sure is a lot of things logged in there :mrgreen:
Normal ?
Again my thanks for replying.