27.05.2009, 03:41
Hi Burns,
you're going to have a bugger of a job parsing the static .ini file based on the word Title me thinks eg;
You'd want the
but not the
and then to complicate things a little you have the winter buildings like this;
It may be better to parse for buildings. - trouble would then be linking to the description, suppose you could try grabbing the bit after the $ as the description.
Sorry to be of little help
Cheers
Quelty
you're going to have a bugger of a job parsing the static .ini file based on the word Title me thinks eg;
Code:
[buildings.House$Tent_HQ_US]
Title Tent_HQ_US
MeshLive 3do/Buildings/Tents/Tent_HQ_US/live.sim
MeshDead 3do/Buildings/Tents/Tent_HQ_US/dead.sim
AlignToLand 1
Body WoodSmall // FIXME: need special type 'Cloth'
Panzer 0.00021
//===========================================================================
[***]
Title HouseWinter
//===========================================================================
[buildings.House$RussiaCityHouse1W]
equals buildings.House$RussiaCityHouse1
MeshLive 3do/Buildings/Russia/CenterHouse1_w/live.sim
MeshDead 3do/Buildings/Russia/CenterHouse1_w/dead.sim
[buildings.House$RussiaCityHouse2W]
equals buildings.House$RussiaCityHouse2
MeshLive 3do/Buildings/Russia/CenterHouse2_w/live.sim
MeshDead 3do/Buildings/Russia/CenterHouse2_w/dead.sim
You'd want the
Code:
Title Tent_HQ_US
but not the
Code:
//===========================================================================
[***]
Title HouseWinter
//===========================================================================
and then to complicate things a little you have the winter buildings like this;
Code:
[buildings.House$RussiaCityHouse1W]
equals buildings.House$RussiaCityHouse1
MeshLive 3do/Buildings/Russia/CenterHouse1_w/live.sim
MeshDead 3do/Buildings/Russia/CenterHouse1_w/dead.sim
It may be better to parse for buildings. - trouble would then be linking to the description, suppose you could try grabbing the bit after the $ as the description.
Sorry to be of little help
Cheers
Quelty