05.06.2009, 09:50
Hi,
Just posted a response on your previous thread.
The 13/03 dlls that i mentioned there come with a new setup.ini file that allows choosing nvidia 6000-9000 gfx cards in the il2 setup. (not perfect but a step closer to gtx260)
Here is my conf.ini settings:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
------------------------------------------
Here are my current nVidia settings:
aniso: 8x
antialiasing gamma correction: on
antialiasing mode: override application setting
antialiasing: 4x
aa transparency: multisampling
conformant texture clamp: use hardware
error reporting off
extension limit: off
force mipmaps: none
max prerendered frames: 3
multi display... Single display performance mode
tex filtering aniso sample optimisation : on
tex filtering negative lod bias: clamp
tex filtering - Quality: Quality
tex filtering- trilinear opt: on
threaded optimisation: off
triple buffering : on
vertical sync: use 3D app setting
Some notes on above: I'm running at 1680x1050. Using a Core 2 duo E8200 processor but get best results with threaded optimisation set to OFF in nVidia and with
ProcessAffinityMask=2
in conf.ini rts section. (ie il-2 set to run only on one core)
I have experimented with different settings for AA and AF - generally don't see much difference above x4 for both.
Also should say that I'm running the game on full perfect settings in setup.
Visual results are good - but can get some stuttering over cities, or with large numbers of aircraft . Guess I prefer eye candy to running super-large missions.
If there is anyone out there running full perfect on large busy missions (huge numbers of aircraft and/or ground objects / cities, etc) with 1680x1050 or larger screens without ANY stutter then please let me know your secret..!?
cheers,
Ken
Just posted a response on your previous thread.
The 13/03 dlls that i mentioned there come with a new setup.ini file that allows choosing nvidia 6000-9000 gfx cards in the il2 setup. (not perfect but a step closer to gtx260)
Here is my conf.ini settings:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
------------------------------------------
Here are my current nVidia settings:
aniso: 8x
antialiasing gamma correction: on
antialiasing mode: override application setting
antialiasing: 4x
aa transparency: multisampling
conformant texture clamp: use hardware
error reporting off
extension limit: off
force mipmaps: none
max prerendered frames: 3
multi display... Single display performance mode
tex filtering aniso sample optimisation : on
tex filtering negative lod bias: clamp
tex filtering - Quality: Quality
tex filtering- trilinear opt: on
threaded optimisation: off
triple buffering : on
vertical sync: use 3D app setting
Some notes on above: I'm running at 1680x1050. Using a Core 2 duo E8200 processor but get best results with threaded optimisation set to OFF in nVidia and with
ProcessAffinityMask=2
in conf.ini rts section. (ie il-2 set to run only on one core)
I have experimented with different settings for AA and AF - generally don't see much difference above x4 for both.
Also should say that I'm running the game on full perfect settings in setup.
Visual results are good - but can get some stuttering over cities, or with large numbers of aircraft . Guess I prefer eye candy to running super-large missions.
If there is anyone out there running full perfect on large busy missions (huge numbers of aircraft and/or ground objects / cities, etc) with 1680x1050 or larger screens without ANY stutter then please let me know your secret..!?
cheers,
Ken