3D gun smoke trails
#14

Hi Sneeke ,
thank you Tongue
since you have already saw my post which I removed , there is no need for PM anymore .
All we ever needed is to have game engine to be able to push continuous
stream with majority of smoke textures to be blending in to each other .
Other smokes effects don't have this issue because there is no requirement for
very high rate of smoke to be produced after each bullet .
In our youtube video , 3D smoke have no longer sneaky smoketrail movement
because cotton balls issue was minimized as much as possible and size smaller reduced
to match more closely smoketrail but there is still negative cotton balls effect .
Even thou not that bad it's still there :oops:

I see you gave it more rocket look like sneaky stream to match more realistic
visual effect but then that cotton balls issue is happening .
We believe It's really more good for movies and guncam clips than flying with it .
Indeed , give it more try , it's even better you can work on this as me and Potenz
would not go back working on 3D bullet smoketrails , it was just what it was ,
an experiment which we thought was not worth of continuing . Big Grin
We completely understand , nothing in life is perfect , we all try but is still just simulation .
Keep working on it !! Big Grin

We hope you can find the way to tweak this thing in to very fine looking effect !! Tongue

S! HG & P
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