How do you make defult skins?
#7

OK, let's take plane\A6M2-21(ja)\summer\

You start by renaming "skin1o.tgb" to "skin1o_.tga" (to avoid conflict with the file already named "skin1o" and to easily identify the file you later need to rename to the .tgb extension) Now you can open it like you would the other TGA files and change it the way you want it to. When you're done, save it (32Bit, no RLE compression).

Resize the 1024x1024 skin to 512x512 and save it as skin1o.tga (again 32Bit, no RLE). Resize to 128x128 and save as skin1p.tga. (32Bit, no RLE) Resize to 16x16 and save as skin1q.tga. (32Bit, no RLE)

Last thing to do is rename skin1o_.tga back to skin1o.tgb.


If you want to replace the skin with one you like, open that skin (I assume either already a BMP or you're going to make one with a template) and save it as a TGA file and name it skin1o_.tga (32Bit, no RLE). Place the skin1o_.tga into the aircraft directory and do the resizing steps as above and the renaming thing.

Why some skins have damage or see-through spots, I can only guess the creator of that skin wanted the skin to be battle scarred and/or heavily used.
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