Eluding dive attack and scissoring
#17

nzwilliam Wrote:Doesn't hurt to have this manouver up your sleave, more devious tricks=longer life hopefully. I do something similar occasionally when jumped, but it certainly ain't recomended when your adversery has a wingman coming in right behind. 1st guy won't even bother trying to make the turn causing a loss in energy, he'll go zooming past and regain alt, wingman has the time to correct his flightpath to compensate...boom - you're toast.

A wingman is an added threat, that really wasn't the focus of this maneuver.
However, i should mention if above 4000M+ the threat of a wingman is much less than say dealing 2v1 at 2000M, simply because there are more outs and room to create separation.

If both planes are on the same side of you, it is really still one entity in the sense that the threat is only coming from one direction. If the wing is on one side of you, and the attacker on the opposite side, then you are in trouble, because one side is left open while you are forced to engage one or the other.

nzwilliam Wrote:The great open/closed cockpit debate has been going since the very beginning, the fact is, effective open cockpit manouvers ARE very different from those effective in a closed cockpit. Screwing up an enemy's shot in open cockpit involves out performing your opponent's aircraft's abilities, reflexes and skill to prevent him getting a bead on you long enough to put a round into you and if you can - reverse the situation. In a closed cockpit you need to do all of the above plus A) you can't necessarily see him, and definitly won't see him throughout the whole defensive manouver and B) you can use tactics to ensure he looses sight of you long enough to change direction and catch him off balance (quick nose down, roll and scissors often does the trick). That said, you'll still be in trouble if he has a wingman and you don't.

I agree.

Can you fly a P-47 against a P-51 on a full switch server??
How often do i see an Me-262 floating around for me to shoot at in an F4U, on a full switch server??

Outside of difficulty, it becomes a bigger question of variety, for me.
I suppose its always an excuse to lay into someone after they've beaten you, but i think its in poor taste. Full switch has its added challenge but its really not that much harder for me.
If you take what you learn on open pit servers and apply the same flight skills to the stricter view settings then you'll find that your plane still needs to be doing many of the same things. ie.. positioning for advantage, building/closing separation through turns, energy maintenance, wingmen...etc.


I certainly recommend learning on open pit servers, just to get a feel for the planes and flight tactics involved. Full switch tactics are slightly different in the sense you have blind spots that will work for and against you. Other than that, most of what you learn on an open pit server is the same.

Also, i noitce i die less, probably because i don't have a stupid arrow announcing to the entire enemy side where i'm at. Idea
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