01.07.2009, 07:40
Thanx you like it!
There needs to be added other textures as well but below you will find my load.ini till sofar. In some places the textures doesn't match very well but this is just my little experiment and needs a lot of finetuning. But I will figure that out later on when I have some more time.
Actually the only thing I did is changing and adding textures in Mount=0 till 3 and Water=2 and 3.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga //land/summer/mount.tga
LowLand1 =
LowLand2 =
LowLand3 =
MidLand0 = land/Pacific/Okinawa.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/vkg_Crete/1600Mt_Macchia.tga
Mount1 = land/summer/vkg_Crete/Mt_Low.tga
Mount2 = land/summer/vkg_Crete/Mt_Ida_Peak_Fields.tga
Mount3 = land/summer/vkg_Crete/Mt_Ida_Peak_Fields.tga
Country0 = land/summer/rom_bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = Italy_DF/land/summer/factory_dry.tga
Country3 = land/summer/rom_factory.tga //factoryC.tga
City0 = land/summer/vp_DownCity.tga
City1 = land/summer/vp_MidCity.tga
City2 = land/summer/vp_CenterCity.tga
City3 =
AirField0= land/summer/fields_airfieldBurma.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/vkg_Crete/Mt_Low.tga
Water3 = land/summer/vkg_Crete/Coast_Rocky_Fields2.tga
There needs to be added other textures as well but below you will find my load.ini till sofar. In some places the textures doesn't match very well but this is just my little experiment and needs a lot of finetuning. But I will figure that out later on when I have some more time.
Actually the only thing I did is changing and adding textures in Mount=0 till 3 and Water=2 and 3.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 43
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/fields_midland_ian.tga //land/summer/mount.tga
LowLand1 =
LowLand2 =
LowLand3 =
MidLand0 = land/Pacific/Okinawa.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/vkg_Crete/1600Mt_Macchia.tga
Mount1 = land/summer/vkg_Crete/Mt_Low.tga
Mount2 = land/summer/vkg_Crete/Mt_Ida_Peak_Fields.tga
Mount3 = land/summer/vkg_Crete/Mt_Ida_Peak_Fields.tga
Country0 = land/summer/rom_bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = Italy_DF/land/summer/factory_dry.tga
Country3 = land/summer/rom_factory.tga //factoryC.tga
City0 = land/summer/vp_DownCity.tga
City1 = land/summer/vp_MidCity.tga
City2 = land/summer/vp_CenterCity.tga
City3 =
AirField0= land/summer/fields_airfieldBurma.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/sk_LowLand0.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/vkg_Crete/Mt_Low.tga
Water3 = land/summer/vkg_Crete/Coast_Rocky_Fields2.tga