AI problems
#7

Warbird_242,

The only way to 'prove' what you are saying is true is to perform a controlled test(s). From what you say in your post, you have not done so.

For instance, you give an example of a Mossie mission, but then you don't say which game version (unmodded or modded) you were using. Also, you never gave an example of what differences you see IN THAT MISSION when when you run each version (unmodded and modded).

So you see, you first need to prove what you are saying is true. So far, I don't see any proof at all.

**For instance, run your Mossie mission in an UNMODDED version of IL-2 and tell us what squadmates do. Then, run the SAME mission in a MODDED version of IL-2 and tell us what the squadmates do. You see?

Then, if you see any dramatic differences, we can talk.

(To me, from what you stated above, it looks like you were running a mission from the QMB. However, you did not mention the particular map. I did my own test with the same setup as you mentioned, using the Okinawa map. I ran the mission from both UNMODDED and MODDED (UI 1.1.1) versions (4.08m). There was no difference in how the AI reacted in the first 2 minutes.

In fact, I ran two different tests with the MODDED version. One with the AI Mod (3.0) and one without. I saw no real differences in the first two minutes of all three missions.)

As you can see, at this point, I have already documented more 'controlled' testing than you have and from what I observed, there is no 'extremely unreliable AI', as you put it.

Aviar
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