13.07.2009, 12:57
I've noticed very similar problems as well when flying Co-ops with my unit. (Current game version = v1.10)
As best as I can tell so far, the AI mod has nothing to do with it. We run various versions of Cert's AI mod depending on the host and in a lot of cases, the AI's will not respond when over or around a target area. (Some of our hosts DO NOT run Cert's AI mod while others vary the version randomly in an effort to get unpredictable AI behaviour).
On approaching the target they will usually toss their bombs in the general direction of the target, usually missing by miles, and then just mill about making shallow turns well away from the target. The only thing artificially intelligent about it is that they won't let a breather flight lead use them as flak fodder.
While this gives the breathers in the game a chance to rack up some impressive scores, it places a lot fewer aircraft in the target area thus giving any flak units a better chance and popping a few into a breather. We've had to resort to decreasing the amount of AAA fire in an effort to compensate for the AI behaviour in some cases.
Now if only the AI
As best as I can tell so far, the AI mod has nothing to do with it. We run various versions of Cert's AI mod depending on the host and in a lot of cases, the AI's will not respond when over or around a target area. (Some of our hosts DO NOT run Cert's AI mod while others vary the version randomly in an effort to get unpredictable AI behaviour).
On approaching the target they will usually toss their bombs in the general direction of the target, usually missing by miles, and then just mill about making shallow turns well away from the target. The only thing artificially intelligent about it is that they won't let a breather flight lead use them as flak fodder.
While this gives the breathers in the game a chance to rack up some impressive scores, it places a lot fewer aircraft in the target area thus giving any flak units a better chance and popping a few into a breather. We've had to resort to decreasing the amount of AAA fire in an effort to compensate for the AI behaviour in some cases.
Now if only the AI