14.07.2009, 12:59
Something that actually flew, preferably in a operational combat role, please. I'll vote for the Ki.49 just so it gets bumped close to the head of the queue. Save the Nihon 1946 stuff until we get something close to a full IJA operational OoB. If you must go with a 4-engined heavy bomber, I'd vastly prefer the G8N Renzan, which at least flew.
Unless you have serious experience modeling, skinning, and, most of all, creating FM and DMs, you're best off working with a team. Also, unless you're very experienced, you're better off going with a well-documented airplane, otherwise you'll be scrambling to find the references you need to build your model and the performance data necessary to "make it fly" in the game.
Making new airplanes for the game is damned hard and the 3D modeling and skinning are the easiest parts. Historically, it seems that most novices abandon their projects or get frustrated and work on the project fitfully after a few months, so the project gets stuck in Limbo. If you look at the WIP sections, you can count on both hands the number of new aircraft with their own FM and DM (as opposed to "Frankenplanes" or those with cribbed FM & DM) which have made it into the game as compared to the dozens which have been proposed and started. If you're a novice, you're better off choosing a less ambitious project, such as object modeling, skinning or campaign-building and building up to bigger things. I don't mean to be a jerk here, but that's the reality. If you are an experienced modder, my apologies. In any case, best of luck.
Unless you have serious experience modeling, skinning, and, most of all, creating FM and DMs, you're best off working with a team. Also, unless you're very experienced, you're better off going with a well-documented airplane, otherwise you'll be scrambling to find the references you need to build your model and the performance data necessary to "make it fly" in the game.
Making new airplanes for the game is damned hard and the 3D modeling and skinning are the easiest parts. Historically, it seems that most novices abandon their projects or get frustrated and work on the project fitfully after a few months, so the project gets stuck in Limbo. If you look at the WIP sections, you can count on both hands the number of new aircraft with their own FM and DM (as opposed to "Frankenplanes" or those with cribbed FM & DM) which have made it into the game as compared to the dozens which have been proposed and started. If you're a novice, you're better off choosing a less ambitious project, such as object modeling, skinning or campaign-building and building up to bigger things. I don't mean to be a jerk here, but that's the reality. If you are an experienced modder, my apologies. In any case, best of luck.