08.08.2009, 17:37
Hi Mission_bug
Yes, it is possible to load a new map covered in a texture of your choice.
You need to open "map_T" & bucket fill all the land with black. Then open the" load.ini" file &
go to the first line in the [FIELDS] section, which is "LowLand0". Write the name of the texture
you want to cover the land with here. In the picture below you can see that the first texture
is "land/Pacific/Okinawa.tga" This is the one you need to change.
Another way to texture large areas quickly is to first select the texture you want in the "Object"
box, then Right click the map & in the box that appears select Fill Tile Size 9. Then place your
pointer over the area you want to tile, press & hold the F key on your keyboard, & move the
pointer over the map. You don't need to left click the mouse, just press the F key.
There is another way to texture the land, using Microdem. Included with Clockwatcher's elevation colors
is a file called Terrain texture 16 RGB v2.dbf. You can use this in Microdem to create map_T but you have to set the map pixel size to 200 when using this file because scaling map_T up or down afterwards would ruin it.
Yes, it is possible to load a new map covered in a texture of your choice.
You need to open "map_T" & bucket fill all the land with black. Then open the" load.ini" file &
go to the first line in the [FIELDS] section, which is "LowLand0". Write the name of the texture
you want to cover the land with here. In the picture below you can see that the first texture
is "land/Pacific/Okinawa.tga" This is the one you need to change.
Another way to texture large areas quickly is to first select the texture you want in the "Object"
box, then Right click the map & in the box that appears select Fill Tile Size 9. Then place your
pointer over the area you want to tile, press & hold the F key on your keyboard, & move the
pointer over the map. You don't need to left click the mouse, just press the F key.
There is another way to texture the land, using Microdem. Included with Clockwatcher's elevation colors
is a file called Terrain texture 16 RGB v2.dbf. You can use this in Microdem to create map_T but you have to set the map pixel size to 200 when using this file because scaling map_T up or down afterwards would ruin it.