Map building tutorial
#66

Hi Mission_bug

Yes, it is possible to load a new map covered in a texture of your choice.

You need to open "map_T" & bucket fill all the land with black. Then open the" load.ini" file &
go to the first line in the [FIELDS] section, which is "LowLand0". Write the name of the texture
you want to cover the land with here. In the picture below you can see that the first texture
is "land/Pacific/Okinawa.tga" This is the one you need to change.

[Image: loadinifields.jpg]

Another way to texture large areas quickly is to first select the texture you want in the "Object"
box, then Right click the map & in the box that appears select Fill Tile Size 9. Then place your
pointer over the area you want to tile, press & hold the F key on your keyboard, & move the
pointer over the map. You don't need to left click the mouse, just press the F key.

[Image: filltilesize.jpg]

There is another way to texture the land, using Microdem. Included with Clockwatcher's elevation colors
is a file called Terrain texture 16 RGB v2.dbf. You can use this in Microdem to create map_T but you have to set the map pixel size to 200 when using this file because scaling map_T up or down afterwards would ruin it.
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