16.09.2009, 20:36
Hurrah! Very exciting news indeed, I'm so glad someone's taken this up. Unfortunately repetitive is the nature of the beast, and I'm sure it wouldn't dissuade people from playing your campaign (about which more details would be lovely!) nor would they hold it against you as the author.
However, there are still quite a few options: interspersing the combat missions with things like training flights/squadron moves; transport/frieght trips; some story-driven flights, like buzzing a nearby (maybe USAAF) airfield or something; perhaps a delivery to a Coastal Command airfield, if not some CC missions (new skin!); troop transport...it'd be nice if we could use the Halifax with paratroopers/as a glider tug too although that would take extra mod work. Perhaps even a move to/from flying the Mosquito mk B XVI as a pathfinder?
Added to which, bombers being rather good platforms for looking at the world around, you've a lot of scope for making the interest and variety by exploiting the potentially beautiful dawn/dusk effects, CanonUK's wonderful Channel map (which I presume you'll be usuing?); interesting and individual targets (easier with the pre-D-Day shift to tactical 'precision' targets); comradeship (perhaps an unexpected pair of Spits formating on you/providing a close escort as you cross the channel after a particularly tough mission or something) etc etc to make individual missions stand out. Also have you thought about recording a new set of RAF radio chatter suitable for bomber missions? It added immensely to the variety and novelty of Compan's excellent fighter campaigns. Apologies for suggesting quite so much work, the cheesey and obvious bits and so on but hey ho, IL2's first RAF night-bomber campaign should be something special! Anything I can do to help, do say/PM. Mission length on Cannon's map I guess would be around 2-2 1/2hrs max? I'd have thought that was a reasonable upper limit for most bomber fans.
All the best with this, can't wait to hear and see more about it!
Screwy
However, there are still quite a few options: interspersing the combat missions with things like training flights/squadron moves; transport/frieght trips; some story-driven flights, like buzzing a nearby (maybe USAAF) airfield or something; perhaps a delivery to a Coastal Command airfield, if not some CC missions (new skin!); troop transport...it'd be nice if we could use the Halifax with paratroopers/as a glider tug too although that would take extra mod work. Perhaps even a move to/from flying the Mosquito mk B XVI as a pathfinder?
Added to which, bombers being rather good platforms for looking at the world around, you've a lot of scope for making the interest and variety by exploiting the potentially beautiful dawn/dusk effects, CanonUK's wonderful Channel map (which I presume you'll be usuing?); interesting and individual targets (easier with the pre-D-Day shift to tactical 'precision' targets); comradeship (perhaps an unexpected pair of Spits formating on you/providing a close escort as you cross the channel after a particularly tough mission or something) etc etc to make individual missions stand out. Also have you thought about recording a new set of RAF radio chatter suitable for bomber missions? It added immensely to the variety and novelty of Compan's excellent fighter campaigns. Apologies for suggesting quite so much work, the cheesey and obvious bits and so on but hey ho, IL2's first RAF night-bomber campaign should be something special! Anything I can do to help, do say/PM. Mission length on Cannon's map I guess would be around 2-2 1/2hrs max? I'd have thought that was a reasonable upper limit for most bomber fans.
All the best with this, can't wait to hear and see more about it!
Screwy