12.08.2010, 12:50
Hi Kevinp,
thanks for sharing your know-how
At first attempt I managed to complete manam project following your intruction and succesfully opened the map in FMB.
Second step was to refining the map smoothing the coasts blurring the perimeter of island in mymap_c. Accomplished
Third step missed was to tune up the look of the map adding shallow-water areas like in your tut pages 82-83. If I well understood rgb values from 1 to 127 (in mymap_c) represent water deep, so I draw gray toned stripes along the coasts but nothing changed in FMB (regenerated correctly map_c and tga_table). So I tried rgb tones more and more lightened. but only at values like 200, 230 and 255 I obtain a visible change in FMB. I draw in mymap_c several squares filled in different rgb values but What I get is just a patch textured in whiteish colour (like frozen water/river).
Any ideas? I didn't changed any other map, I changed only map_c
Thanks for your support
thanks for sharing your know-how
At first attempt I managed to complete manam project following your intruction and succesfully opened the map in FMB.
Second step was to refining the map smoothing the coasts blurring the perimeter of island in mymap_c. Accomplished
Third step missed was to tune up the look of the map adding shallow-water areas like in your tut pages 82-83. If I well understood rgb values from 1 to 127 (in mymap_c) represent water deep, so I draw gray toned stripes along the coasts but nothing changed in FMB (regenerated correctly map_c and tga_table). So I tried rgb tones more and more lightened. but only at values like 200, 230 and 255 I obtain a visible change in FMB. I draw in mymap_c several squares filled in different rgb values but What I get is just a patch textured in whiteish colour (like frozen water/river).
Any ideas? I didn't changed any other map, I changed only map_c
Thanks for your support