24.09.2009, 09:49
Just what Stuka_40 have said , agree 100% .
Forget it , plain simple , sad but not much can be done .
We don't see anyone taking on overwhelming rewriting task of smokes and fire class files .
Game engine is not exactly smoke and fire particles processing friendly = too much FPS hit .
We tried to use literarily next to nothing particles for smokes effects and the more smoke is
growing hanging lingering around without some timely dissipation , the more graphics card
is still pushed to its knees and we're not talking about poop graphics cards .
Folks are using a lot effects=2 setting in con.ini which makes things not only worse for
FPS but also effects=2 is changing previously assigned smokes color quite considerably .
Rather than saying it looks not realistic , it's better to go ahead and trying to make it better .
I know exactly what you mean stanislao , I also want smokes bigger than State of Colorado
and fires licking flames looking so realistic , that it will get hot behind computer monitor but
it ain't gonna happen .
S! HG
Forget it , plain simple , sad but not much can be done .
We don't see anyone taking on overwhelming rewriting task of smokes and fire class files .
Game engine is not exactly smoke and fire particles processing friendly = too much FPS hit .
We tried to use literarily next to nothing particles for smokes effects and the more smoke is
growing hanging lingering around without some timely dissipation , the more graphics card
is still pushed to its knees and we're not talking about poop graphics cards .
Folks are using a lot effects=2 setting in con.ini which makes things not only worse for
FPS but also effects=2 is changing previously assigned smokes color quite considerably .
Rather than saying it looks not realistic , it's better to go ahead and trying to make it better .
I know exactly what you mean stanislao , I also want smokes bigger than State of Colorado
and fires licking flames looking so realistic , that it will get hot behind computer monitor but
it ain't gonna happen .
S! HG