[WIP] Map of Djibouti ver 1.1
#14

Lejo Wrote:I downloaded this desert map a couple of days ago and was not able to play the Djibouti map. One time a black screen, the other time a white screen.
But when loading Djibouti Brown no problemo. :???:
Now I had some time to find out how come and I noticed something in the Djibouti load.ini. It says:
City0 = ag/Spain/gc_downcity.tga,4
City1 = land/summer/dlv_Malta_downcity.tga
City2 = ag/Spain/gc_downcity.tga,4
City3 = ag/Spain/gc_downcity.tga,4

But in your download this .tga is in ag/Spain/dlv_Malta_downcity.tga
It is no problem changing the line in the load.ini or moving the .tga to the other map but what is the best option taking in account possible future maps with the same texture?
By the way, am the only one who noticed it?
And before I forget to say: nice textures. Smile


Hmmm ... I usually put all textures that I use for a map into one and the same texture directory, no matter if I made them or if they are stock, standard textures. That's to avoid problems of some members having the less usual stock textures already installed and those who do not already have them installed.

I would think it's best to do whatever works for you at the moment.

In the future I will try and make sure all textures, stock, standard or not, are all in the same directory of textures and that the load.ini reflects this.

And the funny thing is that in this case, there are no textures on the map corresponding to city1 ... so the whole line isn't even necessary ... as of this version.

Anyway, in a few days I will be posting a new updated version of this map with a much much larger actors.static (2mb instead of 500), and some better looking FMB maps for those who care about such things. I'll make sure that the load.ini's are checked for consistency and will also make sure that any missing textures are included as well.
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