AIs and taxiing
#6

Tapir Wrote:In my effort of building "a bit more complex" mission, I have a question regarding AI aircaft taxiing. I've noticed (using Unlocked FMB) that some airfields have defined taxiing directions and parking places. However, when the AI lands, the aircraft just dissapears from the runway after some time, like no taxiing direction and parking spot has been defined.
Perhaps, it is the answer to your question ...

One thing you should know about Airdrome Points is that they don't work if they are too close to an object, such as a hanger or blast pen. I estimate that a TAXI point can be 20 metres from an object, although the line connecting two TAXI points can pass closer (it can go through an object), but a STAY point needs to be at least 30 metres away from an object.

It is the citation from Map building for beginners. Part 2. Textures. Wink
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