11.08.2010, 09:53
OK, i found some bugs:
1.
As you can see on those images, when I select the Mk 12 + 2x120DT + 207DT + 2xAIM-9 and US country, the outer pylons are too close too each another and one of added pylons (the right one) is away from the wing.
2. When AIM-9 is armed and I change to external view and back to cockpit view, then I can't hear any "roror" sounds anymore 'till I disarm and arm missile again.
3. It's impossible to lock enemy when you are in front of it, even if it goes straight on you.
4. I checked all directions, all ranks, all speeds and all altiudes - AI didn't avoid any of my missiles if they locked. But it's a less important thing about it. I can't avoid them too! I tried breaking and going 90* from missile and I avoided it only once - when I flown 800 kph and strooooongly pitching up (missile was fired from above) when it was close (of course I got black out - it was about 10 g - and while I was unconscious I got killed by next sidewinder). When I tried this manouver on lower speed I got killed everytime. I think this new guidance system is too uber too.
EDIT: I think conf.ini entry is the best idea (don't care about George Formby, after that incident with logo he found you a good target for blaming and he will blame you whatever you do) bc if you make them as different weopon 1. The weopon selection menu will be one big mess. 2. If some one makes a mission with "user's weopons disabled" there will be no way to change it. This (conf.ini) method is already used by "CarrierTakeOff Mod" and "BombBayDoor Mod", so I think it's good choose.
However I can't see any problem when playing Single Mission/ Campaign if it will be changed with Difficulty level option.
1.
As you can see on those images, when I select the Mk 12 + 2x120DT + 207DT + 2xAIM-9 and US country, the outer pylons are too close too each another and one of added pylons (the right one) is away from the wing.
2. When AIM-9 is armed and I change to external view and back to cockpit view, then I can't hear any "roror" sounds anymore 'till I disarm and arm missile again.
3. It's impossible to lock enemy when you are in front of it, even if it goes straight on you.
4. I checked all directions, all ranks, all speeds and all altiudes - AI didn't avoid any of my missiles if they locked. But it's a less important thing about it. I can't avoid them too! I tried breaking and going 90* from missile and I avoided it only once - when I flown 800 kph and strooooongly pitching up (missile was fired from above) when it was close (of course I got black out - it was about 10 g - and while I was unconscious I got killed by next sidewinder). When I tried this manouver on lower speed I got killed everytime. I think this new guidance system is too uber too.
EDIT: I think conf.ini entry is the best idea (don't care about George Formby, after that incident with logo he found you a good target for blaming and he will blame you whatever you do) bc if you make them as different weopon 1. The weopon selection menu will be one big mess. 2. If some one makes a mission with "user's weopons disabled" there will be no way to change it. This (conf.ini) method is already used by "CarrierTakeOff Mod" and "BombBayDoor Mod", so I think it's good choose.
However I can't see any problem when playing Single Mission/ Campaign if it will be changed with Difficulty level option.