13.11.2009, 03:52
Aviar Wrote:To play online with mods, you need to know two things.
1. The version that the host (server) is using.
2. The version you (client) are using.
Once you know those two things, you (client) must follow one important rule:
***The client must have the same version as the host.***
This can be much more complicated than it sounds. Let me give you a typical example. Let's say both the host and the client have UI 1.2. However, the host has updated his Zuti Mod. Technically, he is still running UI 1.2. On the other hand, the client is using the default Zuti Mod that came with UI 1.2. In this case, this client WILL NOT be able to join this host.
There are some critical mods that must be exactly 'matched' by the host and the client. This does not only mean that the individual critical mod(s) versions must match. Let's look again at a similar example with a different twist.
If both the host and the client are running UI 1.2 with the default Zuti Mod but the host or the client has disabled that particular mod, the client WILL NOT be able to join.
It is vital that the host communicates exactly which 'version' they are running. When playing online, this does not always happen. Welcome to the wonderful world of modding.
Aviar
Hi.
Here are just some non-critical MOD's, that makes a CRT=2 on WoP servers (and why these aren't incorporated, I really don't know - they're really nice MOD's):
*Cockpit Fi-156 by Ranwers
*Cockpit Fw-189v1-1 by Ranwers
*Cockpit Hs-128 by Ranwers
*Cockpit Me-210 by Ranwers
*Cockpit PBN-1v3 by Ranwers
*Ecran Wide Josse CirX
*Ju52v2 by Ranwers
*Tempest sliding canopy by Ranwers
Just to name a few...
It would be great, if these were made U.I 1.2 compatible.
DK-nme