20.11.2009, 02:15
the problem is in your *.mis file, the player is probably attached to the wrong plane in the wrong flight or missing
I use the Channel40 map as example:
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\QMBPlus\Missions\Quick\ChannelBlueAirbase00.mis
if your flights are named differently you'll have problems, they must be r0100/101/102/103 or g0100/101/102/103!
You got two options, you can edit the files with FMB (after copying them into missions subfolder) or just open them with notepad and see whats missing.
Sidenote: Same goes for scripted campaigns, player can spawn in a wrong flight (especially with mods since it made all ac flyable) if not the highest rank is selected (imho the 4.09m patch should fixed these type of key errors in the game).
I use the Channel40 map as example:
C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\QMBPlus\Missions\Quick\ChannelBlueAirbase00.mis
Quote:[MAIN]
MAP CAN_Channel/CAN_40_load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player g0100 this is missing imho, add this line and it will work
army 2
playerNum 0
[Wing]
g0102
g0103
g0100
g0101
r0101
r0102
r0103
r0100
if your flights are named differently you'll have problems, they must be r0100/101/102/103 or g0100/101/102/103!
You got two options, you can edit the files with FMB (after copying them into missions subfolder) or just open them with notepad and see whats missing.
Sidenote: Same goes for scripted campaigns, player can spawn in a wrong flight (especially with mods since it made all ac flyable) if not the highest rank is selected (imho the 4.09m patch should fixed these type of key errors in the game).