13.12.2009, 13:09
hi gitano,
i dont know anything about this side of the modding process and nothing about integration in the game ...
all that i can deal with is the work in max described in the modelling bible:
1. D0_00 Model with texture.
2. D1_00 and D2_00.
3. D0_01 - D0_05.
4. D1_01 - D1_05.
5. D2_01 - D2_05.
6. Caps_00 - Caps_02.
7. Internals (D4 parts).
8. NULL parts added to all iterations of D0, D1, and D2, as well as caps
9.cockpit
when this will be finished,i ll surely need some help to see my favourite bird in pacific skies....
do you know people who would be interested working on the toryu?
i dont know anything about this side of the modding process and nothing about integration in the game ...
all that i can deal with is the work in max described in the modelling bible:
1. D0_00 Model with texture.
2. D1_00 and D2_00.
3. D0_01 - D0_05.
4. D1_01 - D1_05.
5. D2_01 - D2_05.
6. Caps_00 - Caps_02.
7. Internals (D4 parts).
8. NULL parts added to all iterations of D0, D1, and D2, as well as caps
9.cockpit
when this will be finished,i ll surely need some help to see my favourite bird in pacific skies....
do you know people who would be interested working on the toryu?