14.12.2009, 15:18
I can confirm the benefits for map makers as well.
Previously I could open 3 or 4 maps one after the other in map-maker, to copy/paste and at some early point the map-maker would crash. Or load a map, use 'select all' and have another crash soon afterwards, or be limited to building actors of often not more than 400k a go, on large-sized maps.
Now, I've been able to open map after map, 'select all', copy parts of parts around like it's nothing and moreover open very large actors, far above and beyond the standard 500k limit.
So this is a little wonder mod as far as I am concerned. Works wonders for my regular game too. Frame rates are way up, even by simply using my Mark I Eyeball.
But if you are going to try it out, read all the posts first and try out the different possibilities of modding. For instance, even though I don't have Track IR I had to use the mod for that in order for it to work, and then patched with the 4gig patch as well.
Previously I could open 3 or 4 maps one after the other in map-maker, to copy/paste and at some early point the map-maker would crash. Or load a map, use 'select all' and have another crash soon afterwards, or be limited to building actors of often not more than 400k a go, on large-sized maps.
Now, I've been able to open map after map, 'select all', copy parts of parts around like it's nothing and moreover open very large actors, far above and beyond the standard 500k limit.
So this is a little wonder mod as far as I am concerned. Works wonders for my regular game too. Frame rates are way up, even by simply using my Mark I Eyeball.
But if you are going to try it out, read all the posts first and try out the different possibilities of modding. For instance, even though I don't have Track IR I had to use the mod for that in order for it to work, and then patched with the 4gig patch as well.