Activating Mods using JGSME
#1

I now have great graphics, good frame rates and in general I am very happy with it all. What I am not sure about is when I activate one mod, then think I will put another in, such as Carrier take off mod, then say Zuti 1.01 I get tha swag of messages like this,

"0cb3f1bcb9db0050" has already been altered by the "01_Carrier Takeoff Mod 5.3.3" mod.

Is it safe to activate the mod any way or do I disable the mod it refers too??

Thanks, Jeff
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