01.03.2010, 03:28
In a hurry but it's like this
In load.ini the random trees textures are given by the Tree0 for example:
Tree0 = Trees\AlteredBush8a.tga
If you extract with sfsextractor maps.sfs you get in maps/_tex/trees/ the following textures
AlteredBush8a.tga
AlteredBush8aTL.tga
AlteredBush8aTrunkTL.tga
Create your own which should have the name format
bla.tga
blaTL.tga
blaTrunkTL.tga
place them in something like
mods/mapmods/maps/_tex/trees/redko/
change the line in load.ini to
Tree0 = Trees/redko/bla.tga
Note that all 3 files are required.
It's not gonna affect any other map than yours.
You can find such tree new textures to download: AAA search Rus_Andrey trees for example
Also Neil_Lowe's Darvin map has his own custom trees.
In load.ini the random trees textures are given by the Tree0 for example:
Tree0 = Trees\AlteredBush8a.tga
If you extract with sfsextractor maps.sfs you get in maps/_tex/trees/ the following textures
AlteredBush8a.tga
AlteredBush8aTL.tga
AlteredBush8aTrunkTL.tga
Create your own which should have the name format
bla.tga
blaTL.tga
blaTrunkTL.tga
place them in something like
mods/mapmods/maps/_tex/trees/redko/
change the line in load.ini to
Tree0 = Trees/redko/bla.tga
Note that all 3 files are required.
It's not gonna affect any other map than yours.
You can find such tree new textures to download: AAA search Rus_Andrey trees for example
Also Neil_Lowe's Darvin map has his own custom trees.