Some questions about map-modding
#6

I made some bomb crater textures for the Chaco map. They look pretty good if I say so myself and you are free to use or change them in any way you wish.

The trick to making a usable bomb crater or trench texture is to make a copy of the surrounding textures and to superimpose a transparent layer on top which contains either lighter or darker colored craters or trenches, but nothing else. When you flatten the layers, it looks as if the terrain has craters or trenches. It's a bit wasteful manner of working since you would ideally need some 4 or 5 extra textures for these features which will erode into the available texture slots in the load.ini.

You also need to isolate crater or trench features beforehand, but it is doable with not much effort.

I also made a fairly intricate trench system around Fort Bouqueron in the Chaco map using a number of available trench objects, several of which are made into useful templates of trench sections, strongpoints, observation saps etc. by the Quick Object Tool utility. But if you get too carried away using these objects over large areas, you will experience a very definite slowing down of the game, even with multi-core or high end processors.
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