01.04.2010, 16:02
It's ok ... it bothers me too that this object, however it got there, is giving problems.
If anyone could give the correct static.ini line for this object I should perhaps simply edit it out of the actors.static, lock stock and barrel ... an object number isn't enough to identify it since object numbers vary according to the setup of one's game in the game FMB.
I was planning on posting another texture set for the map anyway, one that changes a number of cultivated fields textures. there are a few that don't really blend in all that well. And I am/was trying to make some tree mask textures for some of the fields. But even though I am following the tutorial very strictly, I can't seem to get the trees to follow any preset pattern on fields textures ... should be very simple, but once again something here eludes me ...
If anyone could give the correct static.ini line for this object I should perhaps simply edit it out of the actors.static, lock stock and barrel ... an object number isn't enough to identify it since object numbers vary according to the setup of one's game in the game FMB.
I was planning on posting another texture set for the map anyway, one that changes a number of cultivated fields textures. there are a few that don't really blend in all that well. And I am/was trying to make some tree mask textures for some of the fields. But even though I am following the tutorial very strictly, I can't seem to get the trees to follow any preset pattern on fields textures ... should be very simple, but once again something here eludes me ...