01.04.2010, 17:34
@Dunkelgrun: I was thinking about the same thing actually.
@Agracier:
In my HSFX static .ini it is called:
[buildings.House$46Warehouse_cargo]
Title 46Warehouse_cargo
MeshLive 3do/Buildings/46/Warehouse_cargo/live.sim
MeshDead 3do/Buildings/46/Warehouse_cargo/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
In my .mis file it is called: House$46Warehouse_cargo
In my good old AAA 0.93 soundmod install it is called "46Warehouse" (shed+cargo) but in my HSFX install it is separated in a " Warehouse_shed" and a "Warehous_cargo" in the Fisneakly section.
Hope this will help a bit. As I'm populating the Netherlands on Waggel's Northsea map I will avoid these objects like the plague. :lol:
@Agracier:
In my HSFX static .ini it is called:
[buildings.House$46Warehouse_cargo]
Title 46Warehouse_cargo
MeshLive 3do/Buildings/46/Warehouse_cargo/live.sim
MeshDead 3do/Buildings/46/Warehouse_cargo/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.01
In my .mis file it is called: House$46Warehouse_cargo
In my good old AAA 0.93 soundmod install it is called "46Warehouse" (shed+cargo) but in my HSFX install it is separated in a " Warehouse_shed" and a "Warehous_cargo" in the Fisneakly section.
Hope this will help a bit. As I'm populating the Netherlands on Waggel's Northsea map I will avoid these objects like the plague. :lol: