18.04.2010, 04:56
Korrigan Wrote:redko Wrote:And actor checker will not help us for that, if i don't mistake it compares actors with the official AAA static.ini so all coming from other packs will not be detected.
@redko: no, the static ini checker compares the actors.static with your static.ini (I've tested it on my SAS install). BTW I have the same problem than you with this map :-?
yea but the problem is static checker says there no missing object. there a complet actor static with the checker, if i replace my static by this one, supposed to be the most complet one i gives me the same thing, no missing object. i can fly the map, but no save it which is completly illogical.
that's why i'm shure the problem comes from the pack used by agracier to create the map or maybe his method consisting in make a copy/past a pack of object from other maps. some of these objects may have been moded compared to AAA standards so the game under AAA standards can't save missions....
Agracier, i just tried to open the map under unlocked fmb to resave the actor according to my mods, it saved without problem, but changes nothing concerning the problem of saving mission. i had the idea that maybe resaving the map on my rig it could rewrite the actor and solve the problem...but not.
I will take a look to your last file.