15.05.2010, 12:04
Same for me. I want to do better 3d for the mosquito (engines to begin), a bit like Japancat does with bf109. I'm ok with 3ds but confused with il2. I have done:
1-use sfsextractor to find original plane files in il2 .sfs files
2-extract complete plane model + textures to a folder.
3- add modded meshes if any (for example, mosquito has new spinner meshes in files/3do/...) to have complete up-to-date plane files
4- use meshconverter, open mosquito hier.him, and convert to 3ds
5- with deep exploration, convert plane 3ds (3dsmax doesn't like meshconverter 3ds format) to .max (doesn't work for me) or .rh (not sure if it's ok)
6- import model in 3ds, make changes
7-export full model with buggybuggy exporter or other?
8-compare new files with old files to identify and delete unmodified mesh (to have low filesize, for ex if you didn't modify tail mesh, or LOD1/2/3 and so on)
8-put modified files in files/3do/planes/yourplane/
after that it should work in work, but for the moment I don't know how to successfuly do step 7
1-use sfsextractor to find original plane files in il2 .sfs files
2-extract complete plane model + textures to a folder.
3- add modded meshes if any (for example, mosquito has new spinner meshes in files/3do/...) to have complete up-to-date plane files
4- use meshconverter, open mosquito hier.him, and convert to 3ds
5- with deep exploration, convert plane 3ds (3dsmax doesn't like meshconverter 3ds format) to .max (doesn't work for me) or .rh (not sure if it's ok)
6- import model in 3ds, make changes
7-export full model with buggybuggy exporter or other?
8-compare new files with old files to identify and delete unmodified mesh (to have low filesize, for ex if you didn't modify tail mesh, or LOD1/2/3 and so on)
8-put modified files in files/3do/planes/yourplane/
after that it should work in work, but for the moment I don't know how to successfuly do step 7