15.05.2010, 14:07
I spoke with Bee and he mentioned adjusting the heir file, but all it did was shift the angles of the wings with out actually adjusting the 3d work.
It works for some but its far from a fix, imo. There are gaps near the base of the fuselage and there was another thing about it that was unappealing to me that i don't remember off hand. I actually opted not to use it because i don't have a huge issue with the existing visual model. others do, so maybe that's an alternative for them.
I use Dr jones to convert the meshes into 3ds, then upload them to Gmax, make adjustments and then export with buggy buggy.
The thing is you need to use the open listener and do a bunch of copying and pasting which is usually the more time consuming part. Then you have to edit the text for duplicated mats or commands. Its not hard to do, but if one person were to attempt to convert 20 or so meshes, it would be a lot of work.
4 people converting 5 meshes would be easy.
My thinking was i could edit the file in Gmax, and then email it to those who want to help. Then we'd all be working off the same edited model, so it would be as simple as dividing up the meshes to convert and proceeding from there. This probably required that everyone be using Gmax, but i'm not certain if 3dMax is compatible or not.
Bill
It works for some but its far from a fix, imo. There are gaps near the base of the fuselage and there was another thing about it that was unappealing to me that i don't remember off hand. I actually opted not to use it because i don't have a huge issue with the existing visual model. others do, so maybe that's an alternative for them.
Quote:7-export full model with buggybuggy exporter or other?
I use Dr jones to convert the meshes into 3ds, then upload them to Gmax, make adjustments and then export with buggy buggy.
The thing is you need to use the open listener and do a bunch of copying and pasting which is usually the more time consuming part. Then you have to edit the text for duplicated mats or commands. Its not hard to do, but if one person were to attempt to convert 20 or so meshes, it would be a lot of work.
4 people converting 5 meshes would be easy.
My thinking was i could edit the file in Gmax, and then email it to those who want to help. Then we'd all be working off the same edited model, so it would be as simple as dividing up the meshes to convert and proceeding from there. This probably required that everyone be using Gmax, but i'm not certain if 3dMax is compatible or not.
Bill