GunBoat and Steamer for ShipPak
#19

Hello Agracier, no I haven't actually added those files but as you see the way I did it works fine for me.

[Image: River1.jpg]

[Image: River2.jpg]

[Image: River3.jpg]

These shots have just been taken in sim this morning.

I added the necessary text to the end of each relevant section in the CHIEF.ini and SHIPS.ini.

This gives you an idea of what I mean, at least I hope it does.

CHIEF.ini


RwyCon ships.Ship$RwyCon 1 icons/shipDestroyer.mat
RwySteel ships.Ship$RwySteel 1 icons/shipDestroyer.mat
RwySteelLow ships.Ship$RwySteelLow 1 icons/shipDestroyer.mat
RwyTransp ships.Ship$RwyTransp 1 icons/shipDestroyer.mat

Ship0 ships.Ship$Ship0 1 icons/shipDestroyer.mat
Ship1 ships.Ship$Ship1 1 icons/shipDestroyer.mat


;============================================================



[Ships.IJNFishJunkA]
com.maddox.il2.objects.ships.Ship$IJNFishJunkA

[Ships.DaihatsuLC]
com.maddox.il2.objects.ships.Ship$DaihatsuLC

;============================================================

[Ships.RwyCon]
com.maddox.il2.objects.ships.Ship$RwyCon

[Ships.RwySteel]
com.maddox.il2.objects.ships.Ship$RwySteel

[Ships.RwySteelLow]
com.maddox.il2.objects.ships.Ship$RwySteelLow

[Ships.RwyTransp]
com.maddox.il2.objects.ships.Ship$RwyTransp

[Ships.Ship0]
com.maddox.il2.objects.ships.Ship$Ship0
[Ships.Ship1]
com.maddox.il2.objects.ships.Ship$Ship1

;---- Infantry

[Infantry.1-AxisInfantry]
com.maddox.il2.objects.vehicles.tanks.Tank$AxisInfantry
[Infantry.2-AxisInfantry]
com.maddox.il2.objects.vehicles.tanks.Tank$AxisInfantry
com.maddox.il2.objects.vehicles.tanks.Tank$AxisInfantryNW
[Infantry.3-AxisInfantry]


And the end of the SHIPS.ini.


[Ship0]
Description Dry Cargo Ship //Illmarinen Coastal Defence Ship

Icon shipDestroyer

// Model
Mesh 3do/Ships/Ship0/Hier.him

// Motion Parameters
SliderDistance 233.0
Speed 13.89 //27.78
SoundMove models.Ship

// Vitals

[Ship0Tongueart0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.4
damagePitch -2.0
damageRoll 4.0
damageTime 118.0

[Ship0Tongueart1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.4
damagePitch 0.0
damageRoll 4.0
damageTime 95.0

[Ship0Tongueart2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullHuge
Vital
damageDepth 0.4
damagePitch 2.0
damageRoll 4.0
damageTime 122.0

// Structure

[Ship0Tongueart3]
BaseChunk SSC
strengthBasedOnThisSection strength_HullMedium

[Ship0Tongueart4]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny

[Ship0Tongueart5]
BaseChunk Boat4
strengthBasedOnThisSection strength_HullTiny

[Ship0Tongueart6]
BaseChunk Boat5
strengthBasedOnThisSection strength_HullTiny

[Ship0Tongueart7]
BaseChunk Boat6
strengthBasedOnThisSection strength_HullTiny

[Ship0Tongueart8]
BaseChunk Tent
strengthBasedOnThisSection strength_HullTiny

// Targeting Systems

[Ship0Tongueart9]
BaseChunk Head1
AdditionalCollisionChunk0 Gun1
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_0120_1905
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head1
GunBarrelChunk Gun1
GunShellStartHook ShellStart01

[Ship0Tongueart10]
BaseChunk Head2
//AdditionalCollisionChunk0 Gun2
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_34K
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head2
GunBarrelChunk Gun2
GunShellStartHook ShellStart02

[Ship0Tongueart11]
BaseChunk Head3
//AdditionalCollisionChunk0 Gun3
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_34K
HeadMinYaw -90
HeadMaxYaw 90
GunHeadChunk Head3
GunBarrelChunk Gun3
GunShellStartHook ShellStart03

[Ship0Tongueart12]
BaseChunk Head7
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
HeadMinYaw -15
HeadMaxYaw 180
GunHeadChunk Head7
GunBarrelChunk Gun7
GunShellStartHook ShellStart7

[Ship0Tongueart13]
BaseChunk Head9
strengthBasedOnThisSection strength_GunTiny

gunBasedOnThisSection gun_Flak28
HeadMinYaw -180
HeadMaxYaw 15
GunHeadChunk Head9
GunBarrelChunk Gun9
GunShellStartHook ShellStart9

//----------------------------------------------------------------------
[Ship1]
Description Dry Cargo Ship

Icon shipDestroyer

// Model
Mesh 3do/Ships/Ship1/Hier.him

// Motion Parameters
SliderDistance 250.0
Speed 9.26 //18.52
SoundMove models.Ship

// Vitals

[Ship1Tongueart0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullMedium

Vital
damageDepth 0.33
damagePitch -1.5
damageRoll 7.0
damageTime 52.0

[Ship1Tongueart1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.33
damagePitch 0.0
damageRoll 2.0
damageTime 38.0

[Ship1Tongueart2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullMedium
Vital
damageDepth 0.33
damagePitch 1.5
damageRoll 7.0
damageTime 54.0

// Structure

[Ship1Tongueart3]
BaseChunk MastT
strengthBasedOnThisSection strength_HullSmall

[Ship1Tongueart4]
BaseChunk Boat1
strengthBasedOnThisSection strength_HullTiny

[Ship1Tongueart5]
BaseChunk Boat2
strengthBasedOnThisSection strength_HullTiny


[Ship1Tongueart6]
BaseChunk Head2_x
//AdditionalCollisionChunk0 Gun2_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_00762_1914 //gun_3_50Mk10
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head2_x
GunBarrelChunk Gun2_x
GunShellStartHook ShellStart2

[Ship1Tongueart7]
BaseChunk Head3_x
//AdditionalCollisionChunk0 Gun3_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_00762_1914 //gun_3_50Mk10
HeadMinYaw -140
HeadMaxYaw 140
GunHeadChunk Head3_x
GunBarrelChunk Gun3_x
GunShellStartHook ShellStart3


//-----------------ShipPack 1.0 Start---------------------------------------

//------------------------------------------------------------------------

//----------------------------------------------------------------------
// User-defined sections with gun parameters

/////////ShipPack 1.0 Start

[gun_Wreck]
Gun CannonB34
AttackMaxDistance 1.0
AttackMaxRadius 1.0
AttackMaxHeight 1.0
HeadMinYaw 0
HeadMaxYaw 1
GunMinPitch 0
GunMaxPitch 1.0

It would appear from what lacota wrote that these were intended to go in the Ship pack, with the text applied to that section of each .ini, but as I said it crashed when I installed it. The way I've installed it obviously works ok for me so
give it a go and see what happens for you. :wink:

Wishing you all the very best, Pete. Big Grin
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 11 Guest(s)